Backstory
This a little backstory about how this map came into being. You may be wondering why such a basic and simple map needs a backstory, well i will tell you. Throughout my year of using unity i struggled with what mostly every indie game developer struggled with, LIGHTING. For anyone who has worked with unity for a while, they know it is quite an ordeal to set up lighting and post processing with some versions of unity. It seems like things are always deprecated, or unsupported with each different version. This backstory is a highlight of the time i have spent tweaking and playing with the lighting in unity. I have finally made what seems like headway with baked lighting and emissive materials. As celebration in accomplishing this simple yet long term goal, i write this as something to look back upon. You might think to yourself this map is terrible, but its a map nonetheless and if its not something amazing, well its still something to cool to back on.
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